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Immersive Gamebox

7-Hour game for London's
biggest Toy Store

Debug role
Concept, Design & Development

Platforms
Web, Mobile, Billboard

Collaborators
Miura

Scroll

Clean streams

Subtitle

6 min read
Role
Development, Quality Assurance
Collabrators
ThoughtDen
Technologies
Touchscreen, Unity

An in-gallery educational game for the National History Museum of Utah, built with a wide cross-section of pre-occupied visitors in mind. With a rich, quirky style to capture the attention of passers-by, the controls are simple and the levels short, with a single touch to start.

The aim was to show what goes down the drain ends up in the stream, with correct disposal changing the stream from toxic to clean. The result was a ‘sticky’ game with long dwell times and bite-sized takeaway facts to encourage considered waste disposal.

A game's emphasis on fun may not initially seem to sit well with serious subjects, but fun means engaging, entertaining, challenging, memorable, playful and many more words. All perfectly sensible aspirations for a museum exhibit. Far from trivialising content, games engage an audience. Where commercial content often thrives on instant gratification, cultural organisations tend towards challenging, inspiring and provoking their audience.

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